Gaming Health


Ronald Nanninga is the founder of the Virtual Med School. Its ambition is to be the international medical education platform of choice for online learning solutions with a strong focus on serious gaming and highly complex medical education.

Virtual Med School has the exclusive license of abcdeSIM which includes a high-fidelity physiological model that contains more than 200 parameters for circulation, respiration and consciousness. This model creates a very realistic and immersive experience in which the trainee can see the direct results of their chosen diagnostics and treatment.

We are making medical education fun, scalable and availabe everywhere, even in remote and rural areas that may not have easy acces of medical educaton anyhow.
There is no doubt that gaming encourages participation and retention. However, doesn’t this approach carry a liability? if you treat medical training as a game, is it a credited curricular strategy?
Serious games should always be created with and for doctors and nurses. This provides neccesary reputation and trust. That is also why you get CME creditpoints playing AbcdeSIM . And is you want to become a doctor or nurse you need to do more than just play serious games...
Tell in in a few bullets why gaming is a good strategy for learning in healthcare? What are your experiences in the field? Are there higher retention rates? Is costs minimized? Does it help healthcare workers make better decisions?
Why gaming is good learning strategy in healthcare....
- reducing errors in medical practice
- improving quality
- reducing cost of trianing
- quantifing learning progress
- while having fun ...
A very odd combination of factors, but very valid for serious gaminh in health!
And fun is key to any learning experience. Rather than developing even more advanced technological solutions many verticals have focused their attention on defining environments that adopt appropriate strategies to sustain student motivation and engagement.
Students enter medical school with a high level of technological literacy. I see that many medical schools now incorporate technology-enhanced active learning and multimedia education applications. Education games, medical mobile applications, and virtual patient simulations ...
How does the Virtual Med School position itself? Help us understand how simulations such abcdeSIM drive results?
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