Designing for VR

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Virtual Reality is an emerging technology giving designers and developers more opportunities to explore in this space. It offers a multi-dimensional, visceral and participatory experience for its users. This brings interesting dimensions into the existing design paradigms currently defined for the two-dimensional user interfaces.

What is a helpful workflow for VR UI design?
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What aspect of this burgeoning industry excites you most?
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Suhail Doshi, Founder of Mixpanel said “VR seems like the best example so far of technology in search of a problem.” How would you respond?
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